23-11-2017 (after the server restarts) - Reduced price of several shields - Increased price of certain swords - Restored grinding time of windmill to its original value (5 instead of 2 minutes) - Calculated some inflation for some items - Drowning now respawns you at the proper location. - The windmill no longer consumes every piece of wheat in your inventory, but just 10. (as intended) - Changed troop type stats, hopefully bows are a bit less shitty now. - Patched the fishing, you can now catch something else than Herring! - Worms can be found in the map now, you guys will find them, I am sure of it. - Gather lumber is now slightly less tedious (about 25% less) - Some Gems have increased odds of appearing
Developer for this community, co-author of the code. (although a huge shoutout to sHocK for his amazing contribution to this mod in the past (he used to be the main coder, and is responsible for the foundation of this mod)).
29-11-2017 (after the server restarts) - Balanced bows a bit better compared to crossbows. - Can now pick up bows from the ground - Throwable weapons can no longer be picked up (intended) - Balanced certain items in the shop (removed some/ changed some prices) - Fixed the health bug (losing health after eating when swapping gear) - Staff now has a /announce command (a bit more visible than shouting at people in G-OOC)
Developer for this community, co-author of the code. (although a huge shoutout to sHocK for his amazing contribution to this mod in the past (he used to be the main coder, and is responsible for the foundation of this mod)).
30-11-2017 (after the server restarts) - Balanced Farming, Lumbering, and Mining - Reduced prices of some items - Added worms to fruit/vegetable merchants (apparantly farmers just tossed them, instead of generating RP between farmers and fishermen). Now they can be sold to the merchants at which they sell their farming products.
Last Edit: Nov 30, 2017 20:14:11 GMT 1 by Clawness
Developer for this community, co-author of the code. (although a huge shoutout to sHocK for his amazing contribution to this mod in the past (he used to be the main coder, and is responsible for the foundation of this mod)).
01-12-2017 (after the server restarts) - Gold, inventory and equipment saves every 15 minutes (will have to test if this does not nuke the webserver with a full server though)
Developer for this community, co-author of the code. (although a huge shoutout to sHocK for his amazing contribution to this mod in the past (he used to be the main coder, and is responsible for the foundation of this mod)).
02-12-2017 (after the server restarts) - Portcullises now start open, upon server restarts. - Some faction Doors now start locked upon server restarts (Prisons + Mines) - HP of doors has been increased... after a person destroyed the windmill door...
I Will look into optimizing the save-all-chars at 15 to reduce the 0.5 second lag spike when it saves.
Developer for this community, co-author of the code. (although a huge shoutout to sHocK for his amazing contribution to this mod in the past (he used to be the main coder, and is responsible for the foundation of this mod)).
03-12-2017 (after the server restarts) - Fixed processing Grapes/Wheat into wine and ale - Implemented a new feature (Secret for now, you will see ) EDIT: It were boats.
Developer for this community, co-author of the code. (although a huge shoutout to sHocK for his amazing contribution to this mod in the past (he used to be the main coder, and is responsible for the foundation of this mod)).
Developer for this community, co-author of the code. (although a huge shoutout to sHocK for his amazing contribution to this mod in the past (he used to be the main coder, and is responsible for the foundation of this mod)).
21-12-2017 (after the server restarts) - Made personalized keys. No longer will all military personell have keys to absolutely everything. (and each character could potentially have keys to an unlimited number of doors) - For the admins: Added key assignment options in the admin panel for easy processing. - Faction leaders can still access any door in their faction + if added to other doors, those as well.
Todo: Make some in-game key assignment thingy, for now: pester the admins .
Developer for this community, co-author of the code. (although a huge shoutout to sHocK for his amazing contribution to this mod in the past (he used to be the main coder, and is responsible for the foundation of this mod)).
03-01-2018 (after the server restarts + Flav made some map edits) - Added saving chests. - Removed /put and /take as optional commands for /equip and /unequip (they now work for interacting with chests) - Chests have unlimited storing capacity for now... we will have to see how that goes. - Added Power strike to the troops. (less glancing, and hammers break blocks now)
Developer for this community, co-author of the code. (although a huge shoutout to sHocK for his amazing contribution to this mod in the past (he used to be the main coder, and is responsible for the foundation of this mod)).
09-01-2018 (after the server restarts) Old system: - Everyone gets 10 per 15.
New system: - FLs get 30 per 15. - Nobles get 25 per 15. - Military get 20 per 15. - Reeves get 20 per 15. (special rank for those that are not granted gate shout permissions, but still dont want to grind.) - Normals get 10 per 15.
So what else has changed to balance this extra fund stream? - Reeve and above can no longer grind.
The numbers are not final, and they will be balanced in the next few days. (but first the server has to restart ofcourse, which it hasnt for a couple of days.) These changes are to promote passive RP. And we will have to see if it works.
Developer for this community, co-author of the code. (although a huge shoutout to sHocK for his amazing contribution to this mod in the past (he used to be the main coder, and is responsible for the foundation of this mod)).