Post by flavberg on Nov 13, 2017 22:59:54 GMT 1
First of all, I would like to thank my good friend Fuchs , who designed the entire map, scenario, lore, everything basically with me back in 2014. As well as CheetaFRL , Vordewindt and Sage for their help, suggestions and awesome spirit.
As well as the countless people that have suggested stuff, seen the work and gave me their criticism.
Flav - 1.11.2017
- Started the map, rough terrain complete, some vegetation.
Flav - 8.11.2017
- Finished most of the map layout.
- Designed keeps, almost every building in existance.
- This is just like a history because I like bragging at how I can't get quality maps done.
Flav - 10.11.2017
- Added ruins to the church on Nordic peninsula.
- Raised Nordic peninsula so it looks more like a cliff.
- Added some more stuff regarding the main road, still need to work it a bit.
- Work on terrain in general, making roads narrower and steeper.
- Changed some terrain.
- Added the tavern interior.
- Changed the village layout so it looks better.
- Some tree stuff.
Cheeta - 11.11.2017
- Tweaked some more ground textures.
- Tweaked some more tree stuff.
- Tweaked the farm. (Looks etc)
- Added a few benches and other detail for players to interact with at village.
- Changed some ground texture.
- Changed crossings at the swamp.
- Some tree stuff.
- Some rock stuff.
- Village tweaks
- Nature tweaks
- Tweaked 'bandit' spots
- Texture changes
- Ground changes
- Village Farm changes
- Some more village tweaks
- Added some 'sensible' corners
- Slightly lowered pathways
- Tree tweaks
- Edited the empty corner with 3 poor thatch houses.
Flav - 11.11.2017
- Tavern interior a bit bigger.
- Added some stuff in the arena.
- Fixed the wheat farming in Nords.
- Removed the merchants to redo them.
- Made the mine a bit steeper in order to get gold.
- Added spinning wheels and windmills and it should work now.
Cheeta - 12.11.2017
- Tweaked pathways.
- Edited some more nature.
- Added more details etc.
- Tweaked and edited more textures.
- Added more details at empty and odd places.
Flav - 12.11.2017
- Swadian and Nordic interiors.
- Added merchant spawn points.
- Fixed some stuff on the map.
- Gates that open/close when you shout, depending on the faction.
Cheeta - 12.11.2017
- Edited valley near Swadian castle. (The one with the pit of water.)
- Added a little amount of grass to the sand dunes near the trading port.
- Edited Ruined castle near Vaegirs. It is now semi-defendable. (Cav will crush it though)
- Added green outside the Swadian castle, now it's not an empty area.
Cheeta - 13.11.2017
- Gave live to barren valleys at Swadian area.
- Slapped Flav for mapping at the same time.
- Added minor vegetation.
- Attempted to fix tree issue.
- Replaced an area of trees with ruins (Swadian side of the river banks).
Flav - 14.11.2017
- Added monastery interior.
- Added abbot bedroom and office interior.
- Removed the ruins by the river banks and added a hunting cabin.
- Redid the lower Vaegir keep district.
- Some more stuff in terms of fixing and/or placing.
Cheeta - 14.11.2017
- Finished ruined castle
- Finished 'battlefield'
- Finished abandoned farm
- Finished crossroads
- Finished vegetation
- Finished all ruined buildings.
As well as the countless people that have suggested stuff, seen the work and gave me their criticism.
Flav - 1.11.2017
- Started the map, rough terrain complete, some vegetation.
Flav - 8.11.2017
- Finished most of the map layout.
- Designed keeps, almost every building in existance.
- This is just like a history because I like bragging at how I can't get quality maps done.
Flav - 10.11.2017
- Added ruins to the church on Nordic peninsula.
- Raised Nordic peninsula so it looks more like a cliff.
- Added some more stuff regarding the main road, still need to work it a bit.
- Work on terrain in general, making roads narrower and steeper.
- Changed some terrain.
- Added the tavern interior.
- Changed the village layout so it looks better.
- Some tree stuff.
Cheeta - 11.11.2017
- Tweaked some more ground textures.
- Tweaked some more tree stuff.
- Tweaked the farm. (Looks etc)
- Added a few benches and other detail for players to interact with at village.
- Changed some ground texture.
- Changed crossings at the swamp.
- Some tree stuff.
- Some rock stuff.
- Village tweaks
- Nature tweaks
- Tweaked 'bandit' spots
- Texture changes
- Ground changes
- Village Farm changes
- Some more village tweaks
- Added some 'sensible' corners
- Slightly lowered pathways
- Tree tweaks
- Edited the empty corner with 3 poor thatch houses.
Flav - 11.11.2017
- Tavern interior a bit bigger.
- Added some stuff in the arena.
- Fixed the wheat farming in Nords.
- Removed the merchants to redo them.
- Made the mine a bit steeper in order to get gold.
- Added spinning wheels and windmills and it should work now.
Cheeta - 12.11.2017
- Tweaked pathways.
- Edited some more nature.
- Added more details etc.
- Tweaked and edited more textures.
- Added more details at empty and odd places.
Flav - 12.11.2017
- Swadian and Nordic interiors.
- Added merchant spawn points.
- Fixed some stuff on the map.
- Gates that open/close when you shout, depending on the faction.
Cheeta - 12.11.2017
- Edited valley near Swadian castle. (The one with the pit of water.)
- Added a little amount of grass to the sand dunes near the trading port.
- Edited Ruined castle near Vaegirs. It is now semi-defendable. (Cav will crush it though)
- Added green outside the Swadian castle, now it's not an empty area.
Cheeta - 13.11.2017
- Gave live to barren valleys at Swadian area.
- Slapped Flav for mapping at the same time.
- Added minor vegetation.
- Attempted to fix tree issue.
- Replaced an area of trees with ruins (Swadian side of the river banks).
Flav - 14.11.2017
- Added monastery interior.
- Added abbot bedroom and office interior.
- Removed the ruins by the river banks and added a hunting cabin.
- Redid the lower Vaegir keep district.
- Some more stuff in terms of fixing and/or placing.
Cheeta - 14.11.2017
- Finished ruined castle
- Finished 'battlefield'
- Finished abandoned farm
- Finished crossroads
- Finished vegetation
- Finished all ruined buildings.